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You won’t need to go to T-pose again when going through paint+mirror cycle, you can mirror in any pose now. This also allows you do things that were impossible before: per-layer mirroring, adjusting influence weight up/down through layer transparency, blend transferred weights with previous weights, to name a few. They’re not just a simple way to make your work more organized - they also physically isolate groups of influences from the rest of the rig, so paint and edit operations won’t mix-in influences you were not expecting. With them, you break your rig down into easier manageable parts and edit them separately, then blend everything together through layer transparency. Skinning layers are a central feature of ngSkinTools. NgSkinTools is a skinning plugin for Autodesk® Maya®, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more.
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